Hey everyone! Today, the Stonehearth team is proud to announce the arrival of Stonehearth ACE, the Authorized Community Expansion (Pre-Release version 0.9). Bugfixes.
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Apparently there's a good community mod called the ACE. Does the game feel playable and complete (with or without) the ACE? What parts are still particularly good, and what is an obvious oversight of the rushed release? Oh, and which mods work well with the ACE or would you recommend? Thanks in advance.
Fixed performance issues that resulted in lag spikes in the “topology” category of the perf bar. Improved game performance when building large structures with complicated color patterns. Fixed bed ownership UI not sorting the owner to the top in certain cases.
Fixed default game templates not showing up in the building UI template list. Fixed infinite inventory option not appearing in the Settings menu. Fixed load game popup screens not closing when you hit the escape key.⚠️ For modders: See the full list of changed files.Have fun!Team Stonehearth. See Stonehearth.
See Stonehearth Run.The game runs better than ever! We’ve fixed a number of crashing bugs, optimized a wide variety of services and fixed a last few critical building bugs that have been getting your hearthlings stumped and stuck.Though not exactly a performance fix, crafters now also no longer get stuck forever on items they do not have ingredients for, and for those of you too impatient to wait out the 30 Hearth days it takes for a town to build a cathedral (no time at all, really, compared to the real thing),InstaBuild now works for all building templates made in the new builder.
This Way to the Port, Mac.The game now runs on OSX! The game is available now on Steam for Mac users, and a Humble Bundle version is in the works.Are you wondering how the game will run on your mac? The good news is that it should run reasonably well, at least on the lowest of graphics settings.Minimum Spec: (Works for about 20 hearthlings, and lowest graphics settings)OS: macOS 10.11 (El Capitan)Processor: Intel Core i5 1.7GHzMemory: 8 GB RAMGraphics: Radeon HD 5870 or GeForce 630, or Intel HD Graphics 4000Hard Drive: 2GB available spaceRecommended Spec: (Works for about 40 hearthlings, and good graphics settings!
Minimum recommended for hosting a multiplayer server.)OS: macOS 10.12 (Sierra) or laterProcessor: Intel Core i7 2.8 GHz+Memory: 16 GB RAMGraphics: NVIDIA GeForce GT 750M or betterHard Drive: SSD, 5GB available space. Be Our GuestWhat do those traveling merchants do between being called to shops? Thanks to some work from our summer intern, instead of just brief visits to your town, travelers will spend the day exploring your town, admiring the decorations and attractions around the city, buying items from your Market Trading Shelves, and resting in your designated traveler beds. Satisfied travelers may even leave a gift as compensation for a good stay!Travelers will begin to consider visiting your town once you have at least one bed Reserved for Travelers, which you can do from the bed assignment menu. They can arrive in the morning or evening, and the number of visitors you get is limited by the number of beds and attractions that you have in your town. Attractions are placed items that include things like hearths, banners, benches, rugs, fountains, trading shelves, and various decorations. The value of the traveler’s gift is based on the city tier and the traveler's satisfaction, which is based on their appeal score after being in the town plus the quality of the bed they slept on.
Higher satisfaction yields better gifts.Also, on the subject of merchants and shops, Clan Amberstone’s cricket golems are super useful! It is now possible to get them earlier in the game through an encounter. One to Beam Up, ScottySometimes, despite the best plans of players and hearthlings, hearthlings just get stuck while building, or in pits while mining. If a hearthling is stuck in a place where they have no access to food and are in danger of starving to death, you will now get a notification so you know about the problem and can unstick them.
Usually building a ladder is sufficient but if they’re in a really bad state or are stuck in a wall or on top of a weird shaped piece of furniture, we’ve added a very handy hearthling teleport button, which you can find in the upper right section of the Character Sheet UI. You can use this button once per day per character. It is only clickable when a citizen is idle, to minimize conflicts with other AI routines.
It’s a Mod, Mod, Mod, Mod WorldHave you ever wanted to make a mod for Stonehearth? We now have an in-depth Modding Guide! Created by Ana/Relyss, available.We also made a number of changes to the game to allow modders greater control.
For example, we’ve added the ability for modders to specify mod dependencies (loading order), we switched crafting from work units to effort, changed a number of data fields to mod-friendly arrays, and improved mod loading speeds by zipping mods as they’re being uploaded to Steam Workshop, for faster launch and loading screens in game. We’ve also updated SHED to work with mods that were created in the steamuploads folder, so that modders can use this modding tool with greater ease.Note to Modders: are the list of changes since the last unstable release. And. Fixes for various crashes. Notification when you hit 20 citizens, and max citizens.
New desert specific plants and animalsBut wait, there’s more!:) This isn’t the end of the road for Stonehearth. A number of hard working community modders are creating Stonehearth ACE.
Look for more updates on this and few more extras in the weeks to come.:)We thank you, truly and deeply, for your years of support. It has meant everything.Well, here at last, dear friends, on the shores of the water feature comes the end of our fellowship in Hearth.
I will not say: do not weep; for not all tears are an evil. Modder Support. Changed the values for “roles” and “material tags” in our json files from strings to arrays.
Allow modders to provide a custom “basejob” inside the jobs index file instead of the default “stonehearth:jobs:worker”. Add a descriptive log instead of throwing an exception when a json value’s type doesn’t match the one for the mixin/mixinto’s value. Allow modders to easily create their own services in their server/clientinitscript(s), using the servicecreator library. See the code stonehearthtestsserver/client.lua for an example of how to this. Move the list of stonehearth server/client services to constants.json so that it is easier to modify. Added the ability to specify a different eat animation in the food serving files (e.g.
A drinking animation). Added css classes to the loadoutscreen, selectroster, selectsettlement screens based on biome and kingdom selected.
We’re getting close to our 1.1 release, so in this update we’re wrapping up some critical bugs, and bringing you several more quality of life improvements and small features.Bugfixes and improvements. As a part of our Kickstarter promise to our Legend Tier backers, we’ve also added two new encounters to the game that were designed based on their input: the Hestia and Dragonborn encounters. Players can unlock these encounters at Tier 2. Note that they have a rare chance of occuring.
Added the ability for players to emergency-unstick (teleport) your citizens a short distance when they get stuck (in buildings, on top of tall furniture, etc). We have some more bug fixes and quality of life improvements for you in this release!Bugfixes and Improvements.
Instabuild should now work for all structures. Fixed crafters getting stuck forever on an in-progress recipe that they no longer have the ingredients for. Fixed zoom-to-entity sometimes not zooming in correctly. Converted recipes to use Effort instead of Work Units. This should make it easier for modders to decide how long it takes to craft something (1 Effort = 1 Game Minute), but most players should not notice a difference. There were slight decreases in early crafting recipe times and slight increases in later crafting ones, and the largest benefit is that some really incorrect values were caught and fixed.
A citizen’s mood and grogginess will also now affect how fast/slow they craft. Fixed herbalist workshop crafting UI button using the carpenter saw icon. Updating the artwork for the herbalist workshop's craft button.
Added a notification for citizens that cannot find food. Fixed wolves being able to walk out of the wolf cage in the goblin campaign encounterModder Support. Fixed character sheet not checking whether the material is a string or array. ⚠️ Added ability to specify what mods that your mod should be loaded after. See the Dependencies section of the for details on how specify these dependencies. ⚠️Mods that you upload to Steam through the Mods Menu will now be automatically zipped before being sent to Steam Workshop.
This is to improve game startup speed for players who have many mods and/or large mods. Building templates mods won't be compressed when uploading them, so that players can still see their images in the Mods menu. Updated the of the modding guide.⚠️ For modders: See the full list of changed files.? For Mac players: An update has gone out for the mac version on the ‘macos’ branch. The password for this branch is ‘perseverance’. Feedback & testing would be super appreciated!Have fun!Team Stonehearth. This update brings several bug fixes, modder support changes, and quality-of-life improvements we’ve made over the past few months from Unstable onto the Stable branch. (AKA: The Return of the Return of Candledark Returns!)Can you feel it in the air?
The undead seek to add more to their numbers yet again this time of year. You guessed it - we’ve updated Candledark so it is now compatible with the latest version of Stonehearth. (Note: this is the mod last released in 2016 and has been updated to work with latest, though there is no new content.)Thanks again to community modder Froggy for creating this awesome holiday mod.To play Candledark you must be on the latest version of Unstable or Stable ( r907 or r906).Here’s how to play:If you’ve installed Stonehearth using Steam. Make sure Steam has updated your game at least version r906. When you start the game, click the About button and check that the version is up-to-date. Subscribe to the Candledark III mod here:. Restart Stonehearth and enjoy Candledark!
(As noted, you can start a new game or load an existing save.)If you’ve installed Stonehearth using the Windows installer or.zip file. Download candledark.smod here:. Put candledark.smod in the “mods” sub-folder of your Stonehearth folder. Restart Stonehearth and enjoy Candledark! (As noted, you can start a new game or load an existing save.)Have fun!Team Stonehearth.
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Food is one of the most important factors in the game – your Hearthlings need to eat, after all. Eating will give your character the nutrition to carry out tasks, although some players might find cooking a bit lackluster. Luckily, you can use this Stonehearth for a little extra oomph, adding more crops and cooking recipes. On top of that, the mod also adds more food buffs, pig pens, yak pastures, milk recipes, and even a well.
That being said, your Hearthlings will need to drink to survive, so make sure to build those wells!
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